|


| |

Another game that I always considered was
cool when I was younger. This game really looked cool in a dark arcade
with all of the black lights going and the fluorescent paint. Anybody ever
go to an arcade called Lunar Landing in Summersville, WV? Anyway I went to
the big warehouse
raid in Alabama because I heard a rumor of a Tron that was in a semi-working
condition. Well after a long drive on the washboards of Alabama we arrived
at the storage facility and started digging. I found the Tron (dead of
course) and decided to make it my own, along with a couple of extra control
panels and an extra boardset.

Some Pictures of my Tron
(Click pictures to enlarge)
TRON
Restoration Page
Game Info:
| Manufacturer: |
  |
| Date Released: |
1982 |
| Description |
Based on scenes from the Walt Disney movie of
the same name, this game has four distinct games per level: Lightcycles,
Grid Bugs, Tanks, and the MPC Cone. All four games must be completed
before you can advance to the next level.
There are four distinct games per level.
- Light Cycles: The player controls a Light Cycle that leaves a blue
trail. The joystick controls the direction of travel and the trigger
controls the speed of the bike. The object is force the enemy Light
Cycles (yellow) to run into each other or the trails while avoiding
crashing.
- Grid Bugs: Destroy the Grid Bugs and escape into the I/O Tower
before the timer runs out. The stick controls the movement of your
character and the whirlygig controls the direction of fire.
- Tanks: Destroy all enemy tanks or Recognizers to clear the level.
The stick controls the movement of your tank and the whirlygig
controls the direction of fire.
- MPC Cone: Destroy the blocks (similar to Breakout)
and move your character into the cone to clear the level. A bonus is
awarded if you destroy all the blocks. The stick controls the movement
of your character and the whirlygig controls the direction of fire.
|
| Screen shots (click to
enlarge) |
 |
| Additional Game
Notes: |
LICENSOR: The TRON name and concept were
licensed from Walt Disney, the makers of the film.
One of the more unique touches in the game is that the levels, instead
of being simply designated "Level 1, 2, 3, etc.", were named
after programming languages; you start out at "RPG" and advance
through "PASCAL", "BASIC", "ASSEMBLER", etc.
until you reach the "USER" level.
The game that became Discs
Of Tron was supposed to be included in Tron,
but the programming was not completed in time. |
|