| Description |
We've all seen it:
two-on-two basketball with digitized images of real NBA players, and no
referee. Monster dunks and announcers, and a LOT of fun!
Players choose an NBA
team, each with two or three superstar players (or at least their
digitized faces), and play a side-scrolling basketball game, split into
four quarters (each new 3:00 quarter is a buy-in). Players can also enter
their initials to keep track of their progress, which encouraged repeat
business. In addition to high-flying dunks and rainbow three-pointers,
players can push each other to the ground without being called for fouls
-- much like Midway's earlier game, Arch
Rivals.
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| Additional Game
Notes: |
NBA
Jam was the first licensed sports coin-op video game ever.
Originally, the NBA was not keen on the idea, as they didn't want the
wholesome NBA logo to be seen in "seedy" coin-op locations like
bars or strip joints. However, once the Midway team showed them some
preliminary footage of the game, they were thrilled and gave it a green
light. The success of "Jam" paved the way for future
officially-licensed sports arcade games.
During its original arcade run, NBA
Jam earned profits of $1 billion dollars -- roughly three times
the take of the movie Jurassic
Park!
The high-flying dunks were performed by Willie
Morris Jr., a bouncer at a Chicago club. Morris has returned to do motion
capture/video tape work for Midway's other two basketball games as well.
Due to his seperate and expensive licensing
agreement, Michael Jordan is not in the game, and has not appeared in any
Midway basketball coin-op to date.
The game was a big hit with the players
themselves -- Shawn Kemp and Shaquille O'Neal own or owned machines. After
the success of the first game, Gary Payton sent his photos to Mark Turmell
and asked to be put into the next game!
The addition of the designers as secret players
was merely an in-joke with the design staff, but ultimately became a huge
part of the game's appeal and earnings. "We had to chop the heads off
the models we videotaped to put the real NBA plauyers' heads on,"
said Turmell in a 1994 interview with SLAM magazine. "So we thought,
'Shoot, we might as well paste our own heads on there, too.' It was
supposed to be just for us when we play at home or in the office -- we did
not intend for it to become a selling point. But it did." Turmell's
own secret character is "tall, I'm as fast as Spud Webb and I can
shoot as good as Pipped."
There were rumors about the cheerleaders being
playable characters in the original Jam. On the record, Turmell
said they are in there, but their codes were intentionally complex and
their existence did not please the NBA, so the information has never been
released. To date, no valid codes to play as female characters have been
found. However, there are cheerleader codes for NBA Jam TE.
Since the name "NBA Jam" is owned and
controlled by the NBA, Acclaim later aquired the license and made a 3D
coin-op version, NBA
Jam Extreme, which was not successful. Acclaim still uses the
"Jam" name for its line of home console NBA games.
There are tons of hidden player and secret power-up
codes. Among the more popular:
- MJT Mar 22 - Mark Turmell, lead designer (and
the most powerful character in the game)
- SAL Feb 1 - Sal DiVita, artist
- SL_ Jun 24 - Shawn Liptak, programmer
- TWG Dec 7 - Tony Goskie, animator
- RJR Jan 17 - Jamie Rivett, programmer
- WIL Jan 1 - Willie "Air" Morris,
player model
- HOW Jul 15 - Stpehen Howard, player model
- SNO Jan 3 - Sheridan Oursler, Midway staffer
Since Mark Turmell is a Detroit Pistons fan,
he sweetened the arcade code to give them a slight advantage over
their regional rivals, the Chicago Bulls. Turmell said in an
interview, "If it boiled down to a last-second shot, forget about
it -- the Bulls would never score."
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